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Monsters, Aliens, and Holes in the Ground
A Guide to Tabletop Roleplaying Games from D&D to Mothership
ISBN: 9780262048224
Publisher: The MIT Press
Pub Date: October 10, 2023
A richly illustrated, encyclopedic deep dive into the history of roleplaying games.
Monsters, Aliens, and Holes in the Ground
A Guide to Tabletop Roleplaying Games from D&D to Mothership
ISBN: 9780262048231
Publisher: The MIT Press
Pub Date: October 10, 2023
When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized...
The Elusive Shift
How Role-Playing Games Forged Their Identity
ISBN: 9780262544900
Publisher: The MIT Press
Pub Date: March 29, 2022
How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre.
Game Wizards
The Epic Battle for Dungeons & Dragons
ISBN: 9780262542951
Publisher: The MIT Press
Pub Date: October 12, 2021
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators.
Appendix N
The Eldritch Roots of Dungeons and Dragons
ISBN: 9781907222740
Publisher: Strange Attractor Press
Pub Date: February 23, 2021
An anthology investigating the influences behind Dungeons & Dragons, the most popular modern role-playing game.
The Warcraft Civilization
Social Science in a Virtual World
ISBN: 9780262518062
Publisher: The MIT Press
Pub Date: September 21, 2012
An exploration of the popular online role-playing game World of Warcraft as a virtual prototype of the real human future.
Digital Culture, Play, and Identity
A World of Warcraft® Reader
ISBN: 9780262516693
Publisher: The MIT Press
Pub Date: September 30, 2011
Exploring World of Warcraft as both cultural phenomenon and game, with contributions by writers and researchers who have immersed themselves in the WoW gameworld.
Second Person
Role-Playing and Story in Games and Playable Media
ISBN: 9780262514187
Publisher: The MIT Press
Pub Date: January 22, 2010
Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other "playable media."
Monsters, Aliens, and Holes in the Ground
A Guide to Tabletop Roleplaying Games from D&D to Mothership
ISBN: 9780262048224
Publisher: The MIT Press
Pub Date: October 10, 2023
A richly illustrated, encyclopedic deep dive into the history of roleplaying games.
Monsters, Aliens, and Holes in the Ground
A Guide to Tabletop Roleplaying Games from D&D to Mothership
ISBN: 9780262048231
Publisher: The MIT Press
Pub Date: October 10, 2023
When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized...
The Elusive Shift
How Role-Playing Games Forged Their Identity
ISBN: 9780262544900
Publisher: The MIT Press
Pub Date: March 29, 2022
How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre.
Game Wizards
The Epic Battle for Dungeons & Dragons
ISBN: 9780262542951
Publisher: The MIT Press
Pub Date: October 12, 2021
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators.
Appendix N
The Eldritch Roots of Dungeons and Dragons
ISBN: 9781907222740
Publisher: Strange Attractor Press
Pub Date: February 23, 2021
An anthology investigating the influences behind Dungeons & Dragons, the most popular modern role-playing game.
The Warcraft Civilization
Social Science in a Virtual World
ISBN: 9780262518062
Publisher: The MIT Press
Pub Date: September 21, 2012
An exploration of the popular online role-playing game World of Warcraft as a virtual prototype of the real human future.
Digital Culture, Play, and Identity
A World of Warcraft® Reader
ISBN: 9780262516693
Publisher: The MIT Press
Pub Date: September 30, 2011
Exploring World of Warcraft as both cultural phenomenon and game, with contributions by writers and researchers who have immersed themselves in the WoW gameworld.
Second Person
Role-Playing and Story in Games and Playable Media
ISBN: 9780262514187
Publisher: The MIT Press
Pub Date: January 22, 2010
Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other "playable media."